Title: Blueprints Visual Scripting for Unreal Engine: The Faster Way to Build Games Using UE4 Blueprints, 2nd Edition
Summary:
Content Overview:
“Blueprints Visual Scripting for Unreal Engine” offers a comprehensive guide to utilizing the power of Blueprints, Unreal Engine’s visual scripting language, for game development. Authored by Brenden Sewell, this second edition equips readers with the knowledge and skills needed to leverage Blueprints efficiently in Unreal Engine 4 (UE4). From understanding the basics of Blueprints to creating complex gameplay mechanics and systems, the book covers a wide range of topics essential for game developers of all levels. With step-by-step tutorials, practical examples, and hands-on exercises, readers learn how to design, prototype, and implement gameplay features using Blueprints, without the need for traditional programming. Whether new to game development or experienced with UE4, this book serves as a valuable resource for accelerating game development workflows and creating immersive gaming experiences.
Author:
Brenden Sewell: Brenden Sewell is a seasoned game developer, educator, and author with a passion for empowering aspiring game developers with the knowledge and tools needed to succeed in the industry. With years of experience working with Unreal Engine and Blueprints, Sewell brings a wealth of practical insights and expertise to his writing. He is known for his clear and concise explanations, as well as his ability to break down complex concepts into easily understandable components. Sewell’s dedication to helping others master Blueprints and UE4 shines through in this comprehensive guide.
Publisher:
“Blueprints Visual Scripting for Unreal Engine: The Faster Way to Build Games Using UE4 Blueprints, 2nd Edition” is published by Packt Publishing